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Submission to Lisp Game Jam 2019
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Devlog
Implemented winning
April 28, 2019
by
kolen
Now you can win the game by eating required number of gems and exiting through elevator. But probably game will not be finished to playable state until the end of submissions, what is left: Losing gam...
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Some falling blocks' fixes
April 27, 2019
by
kolen
Fixed some of aspects of falling blocks (not everything, they still glitch). One bug was due to variable had wrong name and Lua silently returns nil on that. Even javascript throws error in this case...
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Added title screen
April 27, 2019
by
kolen
Added title screen featuring froggie. Drawn it using tic-80's built in sprite editor, which is pretty good. Such things in game frameworks are quite valuable: I don't even has gimp installed now, and...
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Fixed slipping (partially), added gems, added camera movement
April 26, 2019
by
kolen
After 2 days of depressed mood, I fixed slipping when fallible blocks fall to slippery surfaces. The logic is still unsound and sometimes boulders behave weirdly, for example when multiple boulders fa...
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Boulders start to fall
April 24, 2019
by
kolen
Implemented falling boulders, including when boulder slides to the side. Gems (or diamonds?) will also have this behavior, though there's no gems for now. I've made list of entities for that. When bou...
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Initial import
April 22, 2019
by
kolen
At least made something displayed on the screen and controllable with keyboard. This forgotten feeling from old times when I did Basic programs on ZX Spectrum. Because in all other attempts of making...
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